/*
 * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * All rights reserved.
 *
 * This file is part of Harmattan SmashMiner OpenGL game application.
 * 
 * Harmattan SmashMiner OpenGL Example Application version 1.0.0
 *  
 * Latest update: 15.4.2011
 *
 * The Harmattan SmashMiner OpenGL example application demonstrates how to use 
 * the OpenGL ES in Harmattan devices.
 *
 * This example is provided as a starting point for 3rd party
 * developers (you) to ease the implementation of OpenGL based 
 * games. Ideas, parts of code or methodologies that this
 * example application uses can be freely used without restrictions.
 *
 * See file README.txt how to build and compile this example application
 * in the Harmattan SDK environment. 
 * 
 * See file INSTALL.txt to find out what is required to run this
 * application and how to install the application to the device or
 * alternatively in QEMU-emulator.
 *
 * The LICENSE.txt file explains the license this software is provided
 * with. A copy of the same license is included in this source file.
 * 
 */

/*
 * Copyright (C) 2011 by Nokia Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#include "spacecraft.h"

#include "gameengine.h"

#include <QDebug>

/*! \class SpaceCraft
  Space craft that player is steering to smash asteroids and collect items. Also known as Miner.
  SpaceCraft also wraps on screen.
*/

/*!
  Constructs SpaceCraft at given \a frame.
  Parameter \a rewindEnabled sets rewind mode.
*/
SpaceCraft::SpaceCraft(int frame, bool rewindEnabled) 
    : WrappingGameObject(TypeSpaceCraft, frame, GameEngine::GameObjectRadiusSpaceCraft, 
                         SpeedLimitHigh, rewindEnabled, MassLarge)
    , spaceCraftMode(SpaceCraftBallMode)
    , status(1.0f) // Transformation status of the miner. 1.0f is ball mode.
    , spacecraftVisible(true)
    , spacecraftEnabled(true)
{
}

/// Sets mode of space craft
void SpaceCraft::setMode(SpaceCraftMode mode)
{
    spaceCraftMode = mode;
}

/// Gets mode of space craft
SpaceCraftMode SpaceCraft::mode() const
{
    return spaceCraftMode;
}

/// Switces mode of space craft
void SpaceCraft::toggleMode()
{
    spaceCraftMode = (spaceCraftMode == SpaceCraftBallMode) 
        ? SpaceCraftConeMode : SpaceCraftBallMode;
}

/// Sets visibility of space craft
void SpaceCraft::visible(bool spacecraftVisible)
{
    this->spacecraftVisible = spacecraftVisible;
}

/// Gets visibility of space craft
bool SpaceCraft::isVisible()
{
    return spacecraftVisible;
}

/// Sets if space craft is enabled
void SpaceCraft::enabled(bool spacecraftEnabled)
{
    this->spacecraftEnabled = spacecraftEnabled;
}

/// Gets if space craft is enabled
bool SpaceCraft::isEnabled()
{
    return spacecraftEnabled;
}
